Best Poker Starting Hands List
When it comes to Texas Hold’em, the cards that you start with are only a part of the puzzle when it comes to determining whether you will win or not. Even so, it is important to know which are the best starting poker hands. Knowing whether you start out with a significant advantage should help you make decisions when it comes to folding, calling or raising at each step of the hand.
#1: Pocket Aces
Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold’em, using that initial breakdown. Poker hands from highest to lowest 1. Royal flush A, K, Q, J, 10, all the same suit. Today, CardPlayer.com is the best poker information portal for free poker content.
Obviously, this would be a pair of aces. This is the very best way to start out your hand of Texas Hold’em. If you draw pocket aces, the hand that has the best chance of beating you one-on-one is 5-6 of the same suit. Of all the best poker hands, this is the top of them all.
#2: Pocket Kings
List Of Poker Starting Hands Best To Worst
This would be the second-best way to start a hand. For those who don’t think optimistically, though, kings are referred to as “ace magnets.”
The Top 24 Hold’Em Starting Hand Rankings. To help you out, I have also included the top 24 no-limit hold’em starting hands to give you a further idea of what beats what in poker. I based this list on both raw equities as well as post-flop playability. I have used over 10 years of experience in both tournaments and cash games to compile. The best starting hands in poker are AA, KK, QQ, JJ, TT, 99, AK, AQ, AJ, KQ, KJ and more holdings like this. The reason why they are the best starting hands is because they are statistically most likely to win the pot at showdown. You can improve your winnings in poker dramatically by focusing on playing hands like this.
Best Poker Starting Hands Ranked
#3: Pocket Queens
Oftentimes this turns out to be an overpair to the flop. Just in case you’re not noticing a trend in these hands, look at the next one.
#4: Pocket Jacks
Jacks are called fishhooks by poker players. However, there are some poker players who have a difficult time dealing with jacks, but a pair of them is still a great way to start.
#5: Suited King-Ace (King and Ace of the same suit)
Of the best poker hands that are not a pocket pair of face cards, this is the best way to start. This hand is also called “big slick.” Of course, it is possible to miss the flop with king-ace, but you’ll learn how to avoid that mistake.
#6: Pocket Tens
This is another hand you can play aggressively, unless you see a ton of action on the table with you, because that means that someone might have one of the hands listed above.
#7: Ace-King Off Suit (King and Ace of different suits)
If you draw this, you have about a 50-50 chance to win against just about any holding that isn’t ace-king.
#8: Suited Queen-Ace
You get a lot of postflop playability with this hand. You’ll run into a lot of tough top pairs this way, and on a queen-high flop you’ll have the high pair top kicker.
#9: Pocket Nines
This is a great hand to play preflop. You can call a raise, raise yourself, or do some 3-betting here.
#10: Suited Jack-Ace
Similar to the suited queen-ace, you get a lot of playability postflop, along with a chance at a few tough top pairs at the flop. There is also a lot of potential for the straight and flush.
#11: Suited King-Queen
This is one of the best poker hands when it comes to flop interaction. Flushes and straights become a possibility, along with some tough top pairs.
#12: Suited Ten-Ace
Again, you have top pair, straight and flush possibilities. There is a slightly larger gap in between the cards, which is why it ranks below suited king-queen.
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For a certain segment of new hold’em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.
In hold’em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there’s something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.
In truth, there are actually a lot more possible combinations of hole cards in hold’em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.
That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.
So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 “non-equivalent” starting hands, breaking them down as follows:
- 13 pocket pairs
- 78 non-paired suited hands (e.g., with two cards of the same suit like or )
- 78 non-paired unsuited hands (e.g., with two cards of different suits like or )
Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.
Still, that’s a lot of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as “strong” or “average” or “weak” as possible starters.
Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold’em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.
The 13 pocket pairs we might group as big or “premium” (, , and ), medium ( through ), and small ( through ).
Meanwhile, we might divide each of the other groups into “connectors,” “one-gappers,” and “two-gappers” (and so on), further thinking of them also as “big,” “medium,” and “small” while also keeping separate suited and non-suited combinations.
These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with “connectors” — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.
Another possible group to create would include “ace hands” — i.e., non-paired hands containing one ace — that can be thought of as “big aces” (e.g., , ), “medium aces” ( down to ), and “small aces” ( to ). Or “king hands,” too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.
In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with...
- the premium pocket pairs and the big aces (suited and non-suited) up at the top;
- medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
- and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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Play NowHowever, there are problems with relying so heavily on starting hand charts that you don’t take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.
After all, as anyone who’s played even a few hands of hold’em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.
Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold’em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents’ holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.
Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players’ decisions about how to play. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.
That said, starting hand charts can be useful, especially for those new to hold’em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.
But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.
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