Alpha Slot

 

BSShaderTextureSet = diffuse map (RGB) + transparency/opacity map (Alpha) (slot 1) NiTriShapeData = Vertex Colors (Alpha) Alpha ranges from 0 to 1 - 0 is fully transparent (invisible) - 1 is fully visible (opaque) transparency map is a greyscale image in the alpha image channel of the diffuse.

Alpha Slot Racing Products and Raceway. 2,361 likes 6 talking about this 14 were here. We are a 1/24 scale slot car manufacturer. We also operate a retail 1/24th scale raceway with limited hours. Alpha Slot Abilities are universal enhancements placed in the Alpha Slot of the Incarnate System. The Alpha Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants, available as of.

SOLUTION

OneAlpha automates the receipt and processing of slot requests, analysing capacity and allocating slots quickly and efficiently.

Stand Planning

MAXIMISE APRON CAPACITY

Drag and drop flights on a chart of your apron to allocate gates or identify vacancies. Easily manage complex apron configurations as unique to your airport, from preferential gates to immigration and security considerations.

Alpha

Terminal capacity

CHECK CONSTRAINTS IN ONE CLICK

Whether for a single day or an entire season, OneAlpha’s algorithms check requests against runway and terminal requests to allocate flights. When capacity is reached, OneAlpha will recommend a change for the closest available option.

Check-in counter allocations

DYNAMIC COUNTER OPTIMISATION

Move flights between counters, or automate the allocation of traditional and CUSS counters with OneAlpha’s counter management tool. Use our detailed reporting to optimise current counter capacity, and forecast future counter availability.

Alpha Slot

Manage working queues

STREAMLINED & RESPONSIVE

Stay on top of your season planning an never miss another SLA with OneAlpha’s clear and comprehensive work queue. Order and respond to requests easily and receive alerts when offers are close to expiry.

Dynamic reporting

DETAILED SLOT USAGE REPORTS

Access comprehensive reports for all aspects of slot management, including:

  • – Slot utilisation
  • – Apron capacity
  • – Slot historic comparisons
  • – Passenger arrivals & departures flow
  • – Airport capacity constraints
Automated

OneAlpha automates the receipt and processing of slot requests to save time and maximise efficiency.

Cloud Based

OneAlpha’s unique cloud-based architecture means that the system can be accessed from anywhere.

Secure
Alpha slot city of heroes

OneAlpha’s infrastructure has been rigorously tested to protect against cyber-attacks.

User Friendly

OneAlpha’s software brings together industry experience and intuitive design to offer one holistic solution.

Capacity Management

Alpha slot car raceway

Maximise capacity at your airport and plan around future infrastructure developments.

  • Season Reports
  • Trend Analysis
  • Capacity forecasting & planning

Our Difference

Alpha Slot Car Racing

OneAlpha’s cloud-based software is easy to use, bringing together industry experience and intuitive design to offer one holistic solution.

The Alpha Slot is effectively an enhancement that applies to all powers. The baseline enhancement (“common”) is one of four types (accuracy, damage, endurance, recharge), and improvements add other enhancements like healing, stun, defense buff, etc. Depending on your character, these higher-tier improvements may be more important than the baseline choice.

The first good design decision is the ease of creating a common Alpha enhancement. Complete a short story arc with one difficult mission to unlock the slot. Run a level 50 task force, and you will be at least 2/3 of the way to filling it. Everything level 50+ can drop Incarnate Shards, so even a solo player running missions has a chance to participate (slowly). This is the first step, everyone gets to play, and rewards encourage grouping.

By the City of Heroes drop system, every enemy makes the loot roll for every character. It is theoretically possible for one minion to drop an Incarnate Shard for everyone on a team. The odds of that on a full team are estimated at 1 in 1,000,000,000,000,000,000,000,000, so probably not, but it will happen with elite bosses or archvillains occasionally. No competition for loot rolls, and you do not even need to tell your teammates when you get one.

Another aspect I like is that, as City of Heroes typically does, these are character unlocks not inventory items. You currently have four common and eight uncommon Alpha Slot options, soon to expand with sixteen rare and eight very rare. [Update: 19.5 is live.] When you build one, your character has it, done. If you decide to switch from yellow to blue, your character can switch back to yellow later with a few clicks. It is like swapping talent trees with pre-built options. If you want to build all eight very rare options, go for it you insane completist. (There is the wrinkle that building an uncommon consumes the common you made along the way, but the only reason you would want that common back is because you are building the other uncommon. If you are a truly insane completist, you can build all eight very rares, then backfill the sixteen rares, then…)

The design problem is the clunky City of Heroes inventory system, most of which was jury-rigged after launch. Incarnate Shards are yet another variety of salvage, so it uses that window, but filling your Alpha Slot is a separate window accessed through the power window, not the crafting or enhancement window. The Incarnate power window itself has elegant tabs, but it is hidden behind that power window. If that is documented in-game, I missed it, spotting the right button while doing something else. It could also be more visible in-game how to get the Incarnate components other than combining shards.

Alpha Slot Car Shop

: Zubon

Alpha Slot Car Products

Update note: we have in-game reports that using one of the new rare Alpha Slot options will cause random crashes (pets’ powers not updating to the level shift?). Updates may appear in the comments.